<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>A Codework Orange</title><description>A coder talking about code</description><link>https://www.codework-orange.com/</link><item><title>1972 - Pong</title><link>https://www.codework-orange.com/posts/1972-pong/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/1972-pong/</guid><description>Pong clone devlog</description><pubDate>Fri, 08 Aug 2025 00:00:00 GMT</pubDate></item><item><title>1973 - Moonlander</title><link>https://www.codework-orange.com/posts/1973-moonlander/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/1973-moonlander/</guid><description>My own Lunar Lander</description><pubDate>Wed, 07 Jan 2026 00:00:00 GMT</pubDate></item><item><title>1974 - Maze</title><link>https://www.codework-orange.com/posts/1974-maze/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/1974-maze/</guid><description>The first FPS, sort of, mostly</description><pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Retro Game Dev</title><link>https://www.codework-orange.com/posts/retro-game-dev/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/retro-game-dev/</guid><description>My small game dev projects</description><pubDate>Wed, 06 Aug 2025 00:00:00 GMT</pubDate></item><item><title>2D Drawing With Polar Coordinates</title><link>https://www.codework-orange.com/posts/2d-polar-coordinates/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/2d-polar-coordinates/</guid><description>When angles matter most</description><pubDate>Tue, 06 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Drawing Maze Corridors</title><link>https://www.codework-orange.com/posts/maze-3d/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/maze-3d/</guid><description>How I guess they did it</description><pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate></item><item><title>So, I&apos;m making a game engine</title><link>https://www.codework-orange.com/posts/banjo/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/banjo/</guid><description>Thoughts about coding a game engine in C99</description><pubDate>Tue, 12 Aug 2025 00:00:00 GMT</pubDate></item><item><title>2D text blitting, a simple approach</title><link>https://www.codework-orange.com/posts/blit-simple-text/</link><guid isPermaLink="true">https://www.codework-orange.com/posts/blit-simple-text/</guid><description>Providing a very basic text renderer for my 2D library</description><pubDate>Tue, 12 Aug 2025 00:00:00 GMT</pubDate></item></channel></rss>